Player 1 · ready
Small games. Big weird.
We are a very small studio with a very large stack of notebooks, building games about the ordinary American block and the strange machinery humming just under it. Recycling centers. Homeowners associations. A dead salesman with a vacuum quota. It is not a sane way to make a living. We checked.
Press startThe doctrine
Lifted from our meeting notes. Lightly cleaned up for company.
- 01Finish this one. Every meeting produces three new games' worth of ideas. They go in the notebook. The game in front of us gets finished. Real 3D can wait for the next one; we said that out loud and wrote it down.
- 02Nobody gets hurt. Road Runner rules. No combat. A boxing glove on a robot arm, a guy flattened like an accordion, and everybody back on their feet by the next frame.
- 03Make the payoff loud. When a full load sells, the money should count up like you hit something in Vegas. You did the work. The game should notice.
- 04Don't let anybody get lazy. If you're looping back to the same glass guy all day, we built it wrong. The good deal should be across town, at night, past a dog.
- 05Ship it sloppy, let people watch. The first demo went out on a Tuesday with a fence around half the map. That was on purpose. Half the fun is the journey.
- 06The salsa stays. Our youngest playtesters said the walk looks like a little salsa dance. They called him zesty. Some bugs are features. That one's load-bearing.
The shelf
Curbside
Cans. Curbs. Chaos. Walk the block, dig through the curb, cash it in.
???
Classified
It's in the oven. Do not open the oven.
? ? ?
Also classified
Somebody blew in the cartridge. It's loading.
Continue?
Play the free Curbside demo, then follow along for whatever we drop next.